6/22/19
Status Report
I am planning on making a follow up to the barbarian raid on the farm province. Make it so you will have to start dealing with the barbarian tribes of Bailabaikal.
So here's a sight of Bailabaikal.Had some trouble making a convincing forest, until I gave up using tileset for it.
It'd still need some adjustment here and there to have a more tribal look. though this'd work for the moment while I start working on other stuff.
6/20/19
0.06c Bug fix!
-Fixed the bug where you crush if you try to enter in the city after finishing the bandit event.
-Also the bug that stop you from enter the town hall of Carmeli.
-Some other minor ones.
6/16/19
Minor bug fix for 0.06b
Updated the game, fixed some bugs.
there were some bug with the new bed room event.
and a few minor bugs that was carried over from previous versions.
6/15/19
Queen in Deficit Ver. 0.06 Release
Download Link
There are 2 new H events. Though one of them has one unfinished art work. I decided that rather than dragging the release further just for that. I will just release this build of the game this weekend without finishing the last art work (which is just a close up shot of characters' heads.)
As usual Please report any bug you encountered. Any feedback would also be appreciated.
Thanks, and have fun.
Change Log:
-Some Bug Fixes/ Re-Balancing
-One more H-event in the Painter event chain which brings it to a conclusion.
-Conclusion to the border bandits events.
-An event with Williamina (the bodyguard),which you can access in the bed room. But there's one unfinished art work in it.
-Opened up the Town Hall of Carmeli with an intro. It’s for a branch latter.
There are 2 new H events. Though one of them has one unfinished art work. I decided that rather than dragging the release further just for that. I will just release this build of the game this weekend without finishing the last art work (which is just a close up shot of characters' heads.)
As usual Please report any bug you encountered. Any feedback would also be appreciated.
Thanks, and have fun.
Change Log:
-Some Bug Fixes/ Re-Balancing
-One more H-event in the Painter event chain which brings it to a conclusion.
-Conclusion to the border bandits events.
-An event with Williamina (the bodyguard),which you can access in the bed room. But there's one unfinished art work in it.
-Opened up the Town Hall of Carmeli with an intro. It’s for a branch latter.
5/25/19
Late May Status Report
Finished the art work as you can see above, now working on writing the scene.
Also, have been fixing some minor bugs and a few balancing issue, mainly things to do with the number of troops and impurity growth rate.
And had a little too much fun making maps that most likely won't be seen for a while.
I plan on adding one more scene and put an end to the desert bandit line before the next release.
5/8/19
Bug Fixes!
Apparently the Duke event chain has been broken and won't play any follow up event other than the first one for months...
I feel very stupid right now.
05.09.2019
Bug Fixes
-Duke event chain now will not stock on the first one.
-Painter event chain will not load the last unfinished one even when conditions are met.
The link is still the same.
I feel very stupid right now.
05.09.2019
Bug Fixes
-Duke event chain now will not stock on the first one.
-Painter event chain will not load the last unfinished one even when conditions are met.
The link is still the same.
5/7/19
Queen in Deficit Ver. 0.05 Release
Download Link
So, I didn't finish as much as I'd like with this update. There're still 2 new H events, but there're less minor stuffs done this time.
And I feel like that my working efficiency has dropped. It could be that I am just a little tired from working on the variations of some certain events. Or maybe I need a change of pace from time to time.
Anyway, I'd like to take a short break for a week or so and draw something irrelevant before I go back to work on the game again.
Please report any bug you encountered.
Any feedback would also be appreciated.
Thanks, and have fun.
Change Log:
-New H event with the Duke.
-Follow up event for the Slum Bar event: note that both of the H events in the bar are avoidable, and they are not recurrent.
-Made it so the player have more control over triggering some of the H event or not.
-One annoying random event.
-New button on the title card, it's a script I fond made by modern algebra.
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